ABC Warriors

Story Synopses

1 | 2 | 3


Pat Mills Kevin O'Neill

246-257

Jan - Mar 1981

Nemesis The Warlock Book 2 CollectionOn the planet Gandarva, two female Warlocks duel for the love of Nemesis. One is his wife, Chira, the other is her bitter rival, Manga. The battle is hard won by Chira, and she and her beloved return to their home for the hatching of their new homunculus, whom they name Thoth. The hatching party is gate crashed by Nemesis' Great Uncle Baal and a collection of dancing human skeletons - his party piece. Nemesis leaves after the hatching to continue the fight against Torquemada and his Terminators.

The Terminator forces lay siege to the planet Demotika, using ancient robots to assist their Holy Crusade. Nemesis, making sure the location of Chira and Thoth is known only to other Warlocks, comes to lend a hand. He strikes a deal with Sir Evric, the Terminator leader, to grant him three wishes. But The Warlock double crosses the Terminator and instead of making him young and handsome, turns him into a young Catoblepas, an alien Nemesis regards as the most handsome creature in the galaxy.

Meanwhile, Manga contacts Torquemada and betrays the location of Chira and Thoth. The Grand Master instructs Sir Hargan to lead a party of assassins to the planet and kill them both. Passing on her vastly superior powers, Chira hides Thoth and confronts the Terminators, only to be struck down in battle. Sir Hargan, finds Thoth and is fooled by a simple hypnotic spell into thinking the child is actually human. He returns to Termight to show the wedding ring of Chira to Torquemada, and then home to show the new baby to his wife.


NOTES:

COMMENTS:

This includes the surprise return of Mek-Quake, and a 'cameo' from Hammerstein and Ro-Jaws in their Ro-Busters guise - look out for it.

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Pat Mills

Kevin O'Neill / Bryan Talbot

387 - 406 Oct 1984 - Feb 1985

Nemesis The Warlock Book 3 CollectionContinuing their campaign to cleanse the galaxy, the Terminators lay siege to The Gothic Empire.

The Goths are aliens influenced by the earliest radio signals from Earth, and who sought to imitate humans. For a long time they believed themselves to be human, a fact Torquemada is more than happy to dispute. The Grand Master himself joins the campaign, now using alien technology to body hop, and finds assistance in some 'Young Goths,' Goths who have been more influenced by Earth's later radio transmissions and want the empire to change accordingly.

Nemesis travels to The Gothic Empire to assist in defending it from the Terminators, and, on his arrival is assigned a personal valet in the shape of Ro-Jaws. Receiving the news that Torquemada is heading to Whitechapel (scene of the infamous 'Phantom Murders') Nemesis and Ro-Jaws pursue and manage to confront the Grand Master. Narrowly escaping, Torquemada leaves Nemesis to the police, who have mistaken him for The Phantom.

Meanwhile, some reactivated ABC Warriors attack a Goth village. Hammerstein, leading the assault, finds a family of unformed Goths in hiding and decides to disobey his orders and leave them be. Upon hearing this, The Black Cardinal, head of the robot inquisition orders Hammerstein, Mad Ronn and Hitaki to be executed. They receive a last minute reprieve from the claws of Mek-Quake, when the three of them are re-programmed and sent on a suicide mission to kill the Goth Queen, Victoria.

Nemesis, now in disguise, manages to join the Royal party on their journey to the Brick Moon, but fails to realise Torquemada is also amongst them, now using the body of the Chinese ambassador. Without warning, the ABC Warriors burst into the party only to be stopped by Nemesis. The Warlock manages to save the queen from Torquemada, but the danger is far from over.

Realising Hammerstein may be of some use to him, Nemesis stops his execution and takes him on a whistle stop tour of the Empire, explaining how badly they need assistance. He suggests re-forming the ABC Warriors, and tracks down each one in turn, eventually bringing the original team back together to help the empire. Under Hammerstein's questioning, Nemesis reveals the final fate of Deadlock - he and The Warlock are one and the same.

Torquemada, continuing his dalliance with deviants, takes possession of a new super-body, made up of Goth corpses, but finds he has been double-crossed by the Young Goths, at which point he double-crosses them and leaves to rejoin the inquisition in his new permanent body. Nemesis, meanwhile, receives word that the Cabal won't assist the Goths, and that his wife and son are dead. Vowing to turn Earth into a charnel house, The Warlock attacks the Terminators with a new found vigour, before seeming to surrender to his arch-enemy.

Torquemada puts Nemesis through endless tortures before finally removing his head, only to discover it was nothing more than an ecto-plasmic double. Nemesis and The Warriors, now inside the Terminator flag ship, launch a vicious attack, and take control of the ship to turn it against the other craft. Nemesis pursues the Grand Master and fights him once more to the death; during a brief spell outside, Torquamada's body is accidentally hit by a laser shot, which triggers a curious transformation. Once back inside the ship, Torquemada's body begins to mutate, causing his own Terminators to turn on him, finally ending the Grand Master's reign.


NOTES:

COMMENTS:

Winner of the Eagle Award for Best Graphic Novel, this also brings the ABC Warriors and Ro-Jaws back into play after a long time in the wilderness. This is also the first appearance of Hammerstein's new, more ancient look, with his severely damaged helmet, and his rusting body work (watch for his old Ro-Busters head hanging from his belt).

Also, this marks the first appearance of Mad Ronn and Hitaki, two underwritten characters who never really get a chance to shine. Unfortunately, the same goes for the rest of the Warriors, with Ro-Jaws being the only exception. Considering they're only supporting characters, though, it has to be expected. Also worth noting is the changes Joe has undergone. He appears here wearing an overcoat and helmet, which seems a little odd given the hatred of meatheads he's also developed. Also, he talks in complete sentences now, rather than letters and numbers.

The revelation about Deadlock is an inspired touch, even though had Mills said in the past that Nemesis and Deadlock more or less had nothing to with each other...


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Pat Mills

Bryan Talbot

235 - 445

Sep - Nov 1985

Nemesis The Warlock Book 4 CollectionTen years have passed since the death of Torquemada. Thoth, Nemesis' son, is still alive and well, living on Termight under the care of the Terminator who killed his mother. Nemesis himself has since begun a relationship with Manga (the female warlock who betrayed his first wife, Chira, to the Terminators), but on the day of his marriage, discovers Thoth is still alive. After dropping her psychic guard, Manga is killed by Nemesis when he reads her mind and discovers what she has done. Returning to Termight with Purity, Nemesis begins a bid to track down Thoth and his new 'pet,' Satanus.

While Nemesis, Ro-Jaws and Purity make their way through the tubes, Thoth invokes a spell which makes the Blitzspear shed its skin, causing havoc with the surrounding traffic. The tube police are dispatched to deal with the problem, while Grand Dragon Mazarin, current sovereign in power, orders a cage to be thrown up to stop Nemesis. The Warlock commandeers a school bus and drives it toward the laser bars of the cage. Mazarin learns that Torquemada's children, Pandora and Barbarossa, are aboard the bus, and subsequently orders the voltage be increased. The bus hits the bars, leaving a hole big enough for the Blitzspear to escape through, and disappear.

Thoth has been busy orchestrating his revenge, however, having pulled Torquemada from an earlier point in time and allowing him to run riot on the now alien-friendly Termight. After being caught for cleansing an alien ambassador, Torquemada is sentenced to burn at the stake for heresy, after he claims to be the real Torquemada. Thoth, however, has other plans and places the former Grand Master in a time loop, to watch him burn at the stake for ever more. Nemesis catches up with his son, but before he has a chance to explain everything, Satanus attacks. Thoth and his pet escape through time.

Nemesis, seeing the Torquemada execution, sees a chance to not only flush out his son, but also to get one over on his hated enemy. Mazarin, meanwhile, has been visiting Candida De Torquemada, the Grand Masters widow, to tell her the news of her children, and to lay the blame and Nemesis' hooves. The Warlock himself comes to see Candida and explains the situation regarding Torquemada. Along with Purity, the three of them mount a rescue and free the Grand Master.

Thoth escapes into the Time Wastes, and Nemesis recalls the ABC Warriors (now one member short after losing Mad Ronn) to assist in the search, but not before introducing them to their newest member: Mek-Quake. Nemesis manages to confront his son once more, and Thoth tells him of his plan to destroy the world: by gaining access to the black hole control room, Thoth has managed to destabilize the black and white holes on either side of Termight. The resulting destruction would destroy not only Termight, but a good portion of the galaxy too.

Using Torquemada as a guide, they all venture into the Time Wastes to find Thoth. Meanwhile on Termight, Grand Dragon Mazarin recruits the help of Torquemada's brother, Nostradamus, to guide him through the Time Wastes to kill the Grand Master and finally dispose of his threat once and for all.


NOTES:

COMMENTS:

A very small role for the Warriors in this one. They only appear in the last few parts, and see very little action. Again, their roles are quite underwritten, but they are only supporting players.

The loss of Mad Ronn and the addition of Mek-Quake into the squad is a bit of a curve ball, too. Strangely, his hatred for Hammerstein and Ro-Jaws evident in his Book 3 appearance has disappeared.


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Pat Mills

Steve Dillon

Diceman #2

Jun 1986

Diceman #2You are The ABC Warrior Hammerstein.

Your mission: Locate and terminate Marshall Volgod, leader of the Volgan forces, and end the ABC War for good.

Your weapons: Your own cunning and ingenuity.

Your enemies: The entire Volgan army.

 

Good luck, soldier.

You'll need it...


NOTES:

COMMENTS:

Unfortunately, my copy of Diceman #2 seems to have been sacrificed to the great god of lost comics, so my apologies for any inaccuracies here.

With Diceman, you got the chance to play a 2000AD character, but seeing as the magazine was aimed a market somewhere between 2000AD fans and Fighting Fantasy gamebook fans, it never quite satisfied. Still, there's a lot to be said for the novelty value of becoming one of the 2000AD pantheon.

Like the other story/games, this suffered from being too linear. It was a bloody hard game, too.


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Pat Mills

Bryan Talbot

482 - 487, 500 - 504

Aug 1986 - Jan 1987

Nemesis The Warlock Book 5 CollectionIn a bid to find Thoth, Nemesis and the ABC Warriors venture into the Time Wastes of Termight, with Torquemada as their guide, and find themselves at the end of the world, where Torquemada confronts the extent of his evil.

Millions of years in the future, when the sun had become a red giant, mankind had simply decided to stop its evolution and regress back to the sea. Like lemmings, humans were driven by an overwhelming urge to return to the waters that first spawned them, in the final act of the human race.

Just as man today breaks down food inside his body for energy, so future man could break down his body into a liquid life form, a pool of plasma floating on the ocean at the end of the world, finally returned to the primordial soup which had spawned him. For millions of years, humanity slept, enjoying a peace it could never find on land.

And then Torquemada arrived.

The Terminators discovered the Primords (the name given to future man) were composed of a hydrocarbon fluid similar to oil. It proved to be a vast source of energy that Torquemada needed to power his engines of destruction. And so purification plants were set up, to pump and refine future man, flaring off his 'useless' spirits into the atmosphere, filling the air with screaming as they were separated from their bodies, which would be used in Terminator war machines.

The spirits did not die however. They flared up into the atmosphere to form a vast intelligence, a huge mind cloud of electromagnetic energy, an evil intelligence, twisted by the pain of purification. It was the quintessence of human evil. It had become The Monad.

Torquemada, feeling no remorse for what he has done, goes off into a hate frenzy, while a storm gathers around the party. The Monad attacks Nemesis and his team, causing them to lose another ABC Warrior, Hitaki. Nemesis draws on some of his power to create his own mind monsters to fight The Monad, but it does little more than buy them time. Then suddenly the Terminators decide to launch their own attack. Torquemada and Candida flee, but Candida is succumbing to the hypnotic call of The Primords. Torquemada decides to leave her to her fate and find a new wife to carry his children, only to be drawn back when he hears Nostradamus' voice. After a brief reunion with his dear brother, Nostradamus attempts to kiss Candida, running the risk of setting off the micro bomb in her head, implanted by the Grand Master to ward off admirers.

Nemesis intervenes just in time to stop their 'ten mega-ton snogging session' and hand Torquemada over to The Primords. The creatures are about to force the Grand Master to drink from their cup, which will make him one of them, but Nemesis steps in to explain the problem Torquemada's 'pollution' may give them. The Primords leave his fate to Nemesis, who decides to hand him over to his own Terminators and let them deal with the problem. Unfortunately, Torquemada inspires his men to leave the control of Grand Dragon Mazarin and follow him once more on his crusade.

With Torquemada back in power, Nemesis resolves to find his son quickly. Discovering a tube block, the ABC Warriors clear the wreckage only to find a half eaten body: Matthew Hopkin, Witchfinder General. Realising there's more Khaos ahead, Nemesis dispatches the ABC Warriors into the Time Wastes to find the black hole control room and shut it down, while he and Purity continue the search for Thoth.

In 1864, Colonel John M. Chivington was running for his life, from some kind of monster, controlled by a demon...


NOTES:

COMMENTS:

Another underwritten role for The Warriors, and the final appearance from Hitaki, too. As far as the team's concerned, this is mainly a prelude into Black Hole, but an entertaining one nonetheless.

Ro-Jaws makes his official debut as an ABC Warrior.


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Pat Mills

Simon Bisley / S.M.S.

555-566, 579-581

Jan - July 1988

ABC Warriors: Black Hole CollectionsInstructed by Nemesis, the Warriors enter the Time Wastes of Termight to repair the damage done by Thoth, The Warlock's son. The destabilization of the black and white holes on either side of Termight (a.k.a. Terra) would eventually result in the destruction of not only Terra, but a sizable portion of the galaxy.

Almost as soon as they part company from Nemesis, they are attacked by The Mekaniks, androids programmed to maintain and protect the tomb of Emperor Zallin, which houses the control room. During this initial battle, they capture Terri, a human female, who mistakes Hammerstein for Craig, the father of her baby. Afterwards, Joe discovers a tarot card lying nearby, and they realise Deadlock is back.

Betraying the Warriors to her masters, Terri returns in time to see her son murdered by a Mekanik. Realising they mean to do the same to her, Terri attacks and kills the android, before rejoining the battle on the side of the Warriors, and manages to save Hammerstein. After this second encounter, Deadlock makes an appearance, and appoints Terri as the seventh Warrior, in place of Ro-Jaws. Deadlock tells the others he has re-joined them to stop The Monad from using the destruction of Terra to turn his master Khaos into a force wholly for evil.

Venturing further into the Time Wastes, The Warriors have their second encounter with The Monad; Deadlock calls upon some ancient powers and manages to drive The Monad into a ball of electrical energy, which finds its way into Hammerstein. After subduing their leader, Deadlock plans to seal The Monad inside Hammerstein forever, but Joe and Terri disagree and Deadlock is forced to simply drive the creature out of Hammerstein, which results in his death.

After Hammerstein's burial, he begins to remember his initial activation, and his programmer Jodi Jones. With the help of a 'robot-psychiatrist,' Jodi finally manages to draw Hammerstein out of himself and become active; seeing the 'psychiatrist' force himself upon Jodi, Hammerstein reacts and inadvertently kills her. Realising he's going to lose Terri to Deadlock in the present, Hammerstein comes back on line.

Meanwhile, time radiation has begun to leak into real time, causing the dead to come back to life on Terra. Major Savard of the Eternal Soldiers (so called because of their allegiance to the Eternal City of Agartha) receives an anonymous report about seven war robots leaving the Time Wastes and entering real time; believing they are responsible for the leaks, she dispatches a heavy-duty combat squad to deal with them. The Warriors themselves have left the Time Wastes to put the Mekaniks off their tracks, but have walked straight into an ambush by the Eternal Soldiers. With the sudden disappearance of Blackblood, The Warriors fall at the hands of the robot-hating Savard.

Surrendering, The Warriors are taken to a breakers yard in Agartha for interrogation and execution. They are finally re-united with Blackblood, which leads to another confrontation between Hammerstein and the ex-Straw Dog. After consulting the cards, Deadlock informs Hammerstein it is imperative they escape; the magician calls the dead to the yard to help them, and The Warriors make a swift get away. Deciding to re-enter the Time Wastes, Deadlock and Hammerstein plant a bomb in the city to provide a distraction, before heading back to more confrontations with the Mekaniks. Savard, meanwhile, is approached by an alien, named Abaddon, who claims to know the Time Wastes better than anyone.

After days of fighting the Mekaniks, The Warriors finally reach the tomb of Emperor Zalinn, but their attempts to enter are met with disaster, as Blackblood, Deadlock and Mek-Quake are attacked by the tombs internal defences. Realising that the defences only attack people who wish to cause harm to the tomb, Hammerstein leads the others in to confront a giant robot caretaker, which calls itself 'The Greatest Robot in the World.' Deadlock, Blackblood and Mek-Quake follow, and Deadlock reveals that the only reason he made sure they got so far was to make sure they fail. The destruction of Terra would spread Khaos through the galaxy and appease his master. The Warriors engage in battle amongst themselves, but Savard and the Eternal Soldiers enter the tomb for a final confrontation. The Warriors realise they have an alien with them, which Deadlock reveals is actually The Monad in disguise.

Deadlock, realising he must betray his master Khaos, ventures through the tomb to the black hole control room and repairs the damage done by Thoth, while the rest of the team battle the Eternal Soldiers. It falls to Joe to deal with Savard once and for all, and only then can the Warriors attempt to reason with the Eternal Soldiers. The Monad takes this opportunity to reveal itself and tricks the Eternal Soldiers into thinking it is actually their god, the great Worm, and orders them into the control room to stop Deadlock.

After Deadlock seemingly falls to The Monad, it's down to the others to deal with it, but realising they have no way to stop it, all but Hammerstein finally admit defeat - he still has Terri to live for. That is until Terri is crushed under a falling rock. Deadlock, down but not out, seizes the chance to attack The Monad with something of his own creation; calling upon the memories and experiences of the other Warriors, he creates a mind creature, darker even than the sinister thoughts from which The Monad is comprised.

After defeating the primordial serpent, The Warriors take their leave, stealing Emperor Zalinns ship to make their final escape. They're blamed for the destruction of Agartha during the final Monad attack and subsequently become the seven most wanted robots in the galaxy.


NOTES: The events in this story are running parallel to Nemesis Books 7 and 8 and Torquemada The God. Also, is this the first 2000AD strip to feature the 'F-word'? Watch out for it graffitied along Joe's gun, after he's killed Savard.

COMMENTS:

Quite simply the best ABC Warriors story Pat Mills has ever written. A much darker and almost more adult tone to the proceedings this time, with some fantastic characterization and some great dialogue ("Yes, well sneering isn't going to save the world."). Tensions run high with the team, more than they ever did during the original run, and all climaxes with the all out brawl between The Warriors.

The introduction of Terri adds that extra sense of depth to Hammerstein, firmly re-inforcing him as the tragic hero in the readers mind. The revelation of Joe's dress habits is a nice touch (as is Blackblood's blackmailing him over it), and done far better here than in Khronicles of Khaos. The return of Deadlock is brilliantly built up, and perfectly timed, but no one seems to question the fact that Nemesis claimed that he and Deadlock had become one entity.

The look into Hammerstein's past is a welcome addition, with arguably one of the best lines to ever feature in 2000AD ("I tried to screw his head back on, but it didn't seem to fit."). Also, the final exchange between Blackblood and Hammerstein is a brilliantly nasty attack ("None of us will ever forget her or what she did... What was her name again?"), which also highlights one of the biggest disappoint of this series - the death of Terri. She's a well drawn out character and one that's used well throughout, so it seems a shame she inevitably dies. Her actual death is a little too quick and clichéd, which is a shame.

Special note has to go to Bisley's artwork, quite possibly the most stunning ever to appear on the series, and a fine debut for him. The heavy use of black mixed with Bisley's anarchic (and often violent) style adds an extra feeling of depth to the characters that was never evident before. Panel layouts add beautifully to the building tension and drama of the story; ranging from hyper-kinetic action (Hammerstein killing Savard's dog) to splash page poses (Joe posing with his rifle), Bisley pulls it off beautifully. The only complaint with his art is that it looks almost a little rushed toward the end.

S.M.S., on the other hand, brings a more clean-cut, slightly more classic SF style which works beautifully when depicting the Black Hole bypass and the other pieces of Terran architecture. He also brings more moody and thoughtful elements to some of the panels, which work nicely with Deadlock. Although, compared to Bisley's rendition, S.M.S. does a poor take on Joe. It's simply unbelievable that S.M.S. never found more work with 2000AD after this.

With Mills' more mature scripting, spiced with Bisley's beautiful art (more than capably backed up by S.M.S.), this was never going to be anything short of a winner.


Not just the best ABC Warriors story to date, but one of 2000AD's best in general. Big stakes, big action... and long-established characters not only getting development, but actually being turned on their heads. Pat Mills, you subversive, you!

I first read this when it came out, not being too familiar with the ABCs - I remembered Ro-Busters well, but had only seen a handful of ABC stories. I did think they were fairly simplistic and the characters one-note, coming from the early days when 2000AD was very much aimed at kids, and I wasn't expecting much from the resurrection. How wrong I was!

First surprise was Bisley's art, which shocked me at first because of how cartoony it was compared to everything else in the comic at the time. But two episodes of action and I was thinking "This has got something going for it", and by episode 3 - with the heavy blacks - I was hooked. Even when Bisley's taking shortcuts, as in some of the later episodes, he still has style - I actually prefer his B&W art to his colour work.

SMS was another real surprise. I knew his art from the SF magazine Interzone, but never expected to see him doing comics. (Did you know he's also done art for bondage and S&M magazines? Er, so I'm told...) His action scenes always seemed a bit stiff, especially when put up against Bisley's hyperkinetic art, but he came into his own on his second set of episodes, with some amazing vistas and architectural splash pages that few other 2000AD artists could have matched.

The biggest surprise was the characterisation, though. Previously broad-stroke characters were given wholly unexpected amounts of depth by Mills, making the Warriors some of the most human (ironically enough) characters ever to appear in 2000AD. Hammerstein becomes a genuine tragic hero here, which makes his demolition by Mills in later stories, turning him back into an irate, uptight square who's the butt of everyone else's jokes, all the more annoying. Joe also got a great reinvention, a stroke of genius on Mills' part to take the coolest, most macho character and reveal that he has a secret that's far from macho! The only character who didn't get any development was Mek-Quake, but really, does he need any? That's part of his charm...

Tightly plotted, sharply written and brilliantly illustrated, Black Hole ultimately turned out to be a disaster for the ABC Warriors as a series - because nothing could follow it. Mills either couldn't or wouldn't develop the Warriors further, so in subsequent stories they either reverted to their pre-Black Hole personas or turned into caricatures. There were so many ways the story could have progressed after the Warriors escaped, but Mills decided to turn the series into a showcase for his New Age anarcho-bollockry, abandoning plot and character for blunt-instrument 'satire'. Oh well. At least there was one true classic story, which raises the level of even the weaker stories before and after. If 2000AD ran stories on the level of Black Hole every week, I'd still be buying it instead of just flicking through it in Borders!


Not quite the best ABCs or 2000AD story ever written, but without doubt a classic. Given what had come before, Black Hole is a startingly adult take on the Warriors, replete with a refreshingly meaningful tragic love story, a skilfully blurred take on good, evil, order and khaos – even a enthralling thesis on religion.

Mills pens a claustrophobic quest into what makes the Warriors tick, taking some of the most entertaining and snappy dialgoue ever written for 2000AD along with him (“Yes, well, sneering isn’t going to save the world”, anything that comes out of Ro-Jaw's mouth). Revelatory and poignant characterisation gives the third dimension of emotion (Hammerstein’s furtive agonies over Terri; the spitting exchanges between Joe and Blackblood neglected for so long before; Mongrol’s lost hope); and Mills saturates the tale with relevant musings on the human condition (not least in his theological soapboxing, a personal highlight).

Of particular note is Mills' revelation of some repressed character trait in each ABC (Joe’s increasing narcissistic distance from the rest of the team, hints of his transvestitism), making Black Hole feel very much a team saga - as opposed to later tales such as Khronicles of Khaos where the focus is on the group bullying Hammerstein mercilessly. Each character sits well in their allotted role, with Blackblood and Ro-Jaws especially benefitting from their fifteen minutes as the ABCs' resident wise-crackers. Even Mek-Quake seems to have added depth, and the brawl toward the end of the series demonstrates that conflict does indeed reveal character. Ro-Jaws is truly superb.

Bisley’s art is lithe and sleek: his ABC redesigns and the manic, amphetamined rage he lends the Warriors sets the benchmark for their new era and, as a kind of rebirth, contrasts well with Bryan Talbot’s geriatric interpretation.

Unfortunately, there are times when Bisley's characteristically shameless self-indulgence impairs the storytelling, reducing Mills’ emotive script and the ABCs themselves to a procession of straining poseurs in centrefold; and toward the end of the story Bisley’s work becomes (as usual) disappointingly rushed – even slapdash. At times one is left feeling that Bisley is using Black Hole as masturbatory self-glorification, and there can be no doubt that his art would have benefitted from greater discipline, if not restraint.

SMS, by contrast, is a paragon of diffidence. His treatment of the Warriors gains self-confidence with each page, moving from scratchy uncertainty to bold blacks; his depiction of the ABCs moving through the tunnels is intense and creepy; and his depiction of the Hammerstein's first emotion is perfect in its gamut of dismay, distress, fear and suddenness; and his interpretation of the Warriors as robots is a stark contrast to Bisley's occasionally ludicrous steroid-organic shenanigans. Indeed, the clean dilligence of SMS’s work is the greatest contrast to Bisley’s look-at-me graffiti-littered posing, and is distinctly superior to Bisley in producing the consistently high quality depictions of emotional turmoil demanded by Mills’ superlative script. As has already been stated, it is almost criminal that SMS did not become a regular workhorse for 2000AD after his impressive debut here.

Ultimately, then, a very satisfying new angle to the ABCs – one ushering in the Warriors’ more mature middle age. By the end of the saga, the ABCs had been tried, tested and super-evolved. One got the sense that Mills thoroughly enjoyed himself writing Black Hole, playing with exploring each character and generally having the kind of fun lost to him with the ABCs nowadays. Taken as a snapshot of the slow march of the ABCs, Black Hole is impressive – not quite the zenith that is Khronicles, but a fraternal twin to that story in its emotional detail, its dialogue ("Pumping iron..."), and the insight it gives us into each Warrior. Well done, Pat.


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Pat Mills

Carl Critchlow

700

Oct 1990

After saving Terra, The ABC Warriors head off to bring Khaos to the galaxy. First, however, Deadlock insists they pay a visit to Gandarva in the Nether Worlds, to settle a score with the one who betrayed Khaos by forcing Deadlock to save the very crucible of order: Nemesis.

They find him burning fresh humans on the grave of his wife, Chira. The Warlock, seeing The Warriors, invites them to his donjon for some refreshments, and maybe even a human or two to torture. The Warriors, except Blackblood, turn down the offer, so Nemesis offers the use of his battle room to Joe Pineapples and Mongrol, where they can experience a number of role playing scenarios with real live humans as targets.

The Warriors depart to sample the hospitality, leaving Deadlock and Nemesis to sort out their grievance. The two engage in battle, managing to do serious harm to each other. At the chosen moment, the two stop and thrust their blades into the other, killing each other instantly. After a few moments, The Warlock and the Grand Wizard rise again from their empty shells, and the ritual is complete. The balance of Khaos has been restored.

The Warriors, hearing the sounds of battle, rush back into the room. Nemesis explains that since he and Deadlock had betrayed Khaos they needed to be reborn. It was a tricky spell, but they got it right. Hammerstein doesn't understand, but Nemesis and Deadlock seem even more delighted by this fact. The Wizard explains to them they'll understand after the next planet fall.

"You'll learn to deal with Khaos," he tells them "Or Khaos will deal with you..."


NOTES:

COMMENTS:

After their brilliant Nemesis appearances and the subsquent Black Hole, anything else featuring The Warriors was going to have to be something pretty special. Unfortunately, this isn't it.

What we get is a piece of filler that bridges the gap between Black Hole and The Enigmass Variations. Admittedly better than the latter, you can't help but feel a little cheated by this one. Nemesis seems to have lost the moral ambiguity that was evident in his own series, and there's no mention of Purity, and what happened between them at the end of Deathbringer.

The one thing that is never made clear is the time frame. At the end of Black Hole, The Warriors travelled back through time to a point before Torquemada exists and before they've ever met Nemesis. So how is it that he knows what they've done on Terra?

Critchlow's art is nice and much less murky than his work on The Enigmass Variations, but not even that can hide the fact that this is nothing more than a piece of filler.

Shame.


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Pat Mills / Tony Skinner

Carl Critchlow

723-729

Mar - May 1991

Nemesis and Deadlock head toward the Festival of Kaligo, a chance for some of the greatest witches and magicians in the galaxy to come together and discuss their plans for the future of the universe. Once there, they meet some of the other attendees, before proceeding into the inner sanctum, so they can begin.

Each sorcerer takes their turn to introduce themselves, and outline their plans for the future of the cosmos. First is the mysterious Alistair Strange, Secret Doctor of the Secret Doctrine; his plans are of great import and will be revealed in good time, but for now must remain a secret. Next is Dork Lohengrim, Obermeister of The Grand Order of Odin, who plans to lead the Seventh Root race to its rightful place as masters of the galaxy.

Tantrika is the Queen of the Temple of Stripuga, who wants to bring the rites of Maithuna and the delights of Soma to the Earthly masses. Following her is Clive Cursor, Number One Techno Pagan, who wants to get every demon on file with modem hook-ups from system to system. Next is Rusalka, Princess of the Silver Elves and Songstress to the gentle Rainbow People, who wants everyone to put aside all their wicked plans, because love is the only way forward. Needless to say, this is a viewpoint not shared by the other festival goers.

Lastly, there is Pay-Oet, Rider on the Winds of Perception and principal Shaman of his people. As he lays out his plans for the galaxy, Pay-Oet suddenly senses an attacker approaching. The others pick up on it, but Nemesis tells them that nothing can get through his psychich defence field unless the entity in question was invited by someone there...

Without warning a giant crimson cat appears and attacks Pay-Oet. The others, however, see the creature as the 'devil-god' of whatever mythos they endorse. Nemesis steps forward to tackle the creature, and eventually manages to slay it. The body dissolves, but The Warlock suspects it will return, and now wants to know which of the others let it in. After each magician cries their innocence, Nemesis points the finger of suspicion at Deadlock, who immediately points it right back. Before they can take it any further, The Enigmass re-appears in the form of a dragon and attacks, and kills, Dork Lohengrim.

The creature turns its attention to Rusalka, but Tantrika steps in to help, and draws on Kundalini Energy to tackle the dragon. The creature turns its attention to Alistair Strange, but the Secret Doctor of the Secret Doctrine's powers are so vast he dare not unleash them on this material plane. Instead, he asks Deadlock for help. With the aid of the late Dork Lohengrim's Spear of Destiny and his bike, Deadlock soon dispatches the dragon.

The remaining magicians come together to discover the secret of the Enigmass, and find out who's responsible for bringing it to the festival. Clive Cursor feeds all of their data into his PC, but before he can come up with the identity of the murderer, Tantrika suddenly smashes his computer and kills him. Drawing her swords, she takes on Deadlock and Nemesis, and succeeds in besting them both. Before she finishes them, Tantrika breaks off the attack and tells them that she's been possessed by The Enigmass. Lowering her weapons, she allows Deadlock and Nemesis to kill her, leaving only four suspects...

As the remaining magicians argue the point, The Enigmass returns again, this time in the form of the demon Baphomet, and immediately attacks Alistair Strange. The creature attacks the Secret Doctor and throws the ravaged body to the ground, leaving Strange to pass on the ultimate secret of magick before he passes onto a higher plane: The more you study magick, the less you know. The truth is, Strange can't do magick to save his life.

Three suspects remain. Rusalka realises the murderer must either be Nemesis or Deadlock; The Warlock steps forward to protect the young princess, but Deadlock draws the conclusion that Nemesis has been behind it all from the beginning...

The two begin to fight, but Deadlock stops, realising that the two of them have already fought to the death. He knows it can't be Nemesis, and he's prepared to stake his life on it. Nemesis agrees, and they turn to the last, and only suspect left: Rusalka.

The Enigmass chooses that moment to make its reappearance, this time in the form of a Chernobog. It attacks the duo, as Rusalka explains that she gave them every chance to change their ways, they could have led the galaxy in love and light and laughter. But now, they have to answer to her dark side - The Enigmass.

As Deadlock keeps the creature busy, Nemesis attacks the girl, but is immediately thrown back by her powers. He throws his sword at her, but it doesn't kill her, as she's the source of pure light. With the two magicians now at her mercy, Rusalka tells them that their amorality is the greatest threat to the Cosmic Balance, and it must be nipped in the bud. The Chernobog lifts the two off their feet and throws them against the wall, where they both take up their swords. Nemesis points out that Rusalka and The Enigmass are the same person, but so so are he and Deadlock. So if they both strike in the same place at the same moment, they can kill them both...

After dispatching the creature and Rusalka, Nemesis asks the Princess if she has any last requests; she asks for a bedtime story before she goes to sleep, which Nemesis provides, regardless of Deadlock's mocking. The Warlock explains that Rusalka is truly pure, and that's why she's worthy of their respect.

The girl dies, leaving Nemesis and Deadlock alone. The two of them board Deadlock's bike and head back to meet the rest of The ABC Warriors, who've been waiting for them. The Warriors board their ship, under Nemesis' watchful eye. Deadlock assures him that he has several surprises in store for his team

After all, they haven't met Hekate yet...


NOTES:

COMMENTS:

After reading this one, you come away with a feeling of total indifference. Over the course of seven episodes, a collection of bland characters get picked off one by one in a game of 'Ten Little Indians,' and by the end of it, you really couldn't care less about any of them. If it wasn't for the prospect of seeing Deadlock and Nemesis teaming up again, you can't help but feel this would never have made it into the comic.

The problems with the characters spreads into the two leads, too. Deadlock has suddenly thrown off the air of mystery about him to become self-centered and arrogant, while Nemesis has thrown off his air of ambiguity to become more or less the same as Deadlock. And, to top it off, Mills and Skinner seem to have completely ignored the last nine Nemesis books, which results in a glaring error: Why does Nemesis need a follower of Khaos to attend the festival when he's a follower of Khaos? Also, when the Enigmass first appears, everyone sees it as the 'devil' of their mythos, so why does Deadlock see it as The Monad, a creature inadvertantly created by Torquemada, which bears no relevance to the mythos of Khaos?

The whole script is riddled with errors, that just smacks of lazy scripting and editing. For instance, when The Enigmass first appears everyone sees it as something different, but when it re-appears, everyone sees it as the same creature.

Visually, Carl Critchlow offers up some nice (if a little murky) artwork, with some nice touches here and there - the pink handlebars on Deadlock's bike, for instance, or the image of Nemesis dressed as Sherlock Holmes. His renditions of The ABC Warriors in the final episode provide some of the best art in the strip.

Just a shame about the script...


Add your own comments

Pat Mills / Tony Skinner

Kevin Walker

750-757, 780-784, 787-790

Sep 1991 - Jul 1992

ABC Warriors: Khronicles of Khaos CollectionHaving escaped the Time Wastes of Termight, Deadlock has led The ABC Warriors through the Fringe Worlds for many months, until finally they reach Hekate, planet of the Night Maras. There, Deadlock will make them into true Warriors of Khaos, and destroy the Terran Empire for good.

Shortly after arriving, they meet the Froyds, a strange alien species, scattered across a field. During the day, they are awake, but their bodies are inert. At night, however, while they're asleep, they act out their dreams with violence and passion. As The Warriors voice their confusion, two vehicles come tearing through the field; Sigmo, the Froyd they were talking to, says it's the One Percenters. One of the cars runs over Sigmo, then they both head toward a family of Froyds, but one of them veers off to go for The Warriors instead. The car hits Mongrol full in the face, and as the two passengers laugh it over, the metal ape decides it's smushing time again; he rips the car, and it's occupants, apart. Joe takes out the other car, and captures one of them alive. The One Percenter begs Deadlock for mercy, but the wizard explains they need a sacrifice to celebrate their planetfall. Once that's over with, he takes out his heart and buries it. And so begins Deadlock's quest to make The Warriors into a force for Khaos.

It becomes necessary to recruit a seventh Warrior (as initiates of Khaos know, five is the ideal number, but the truly astute will realise that's why Deadlock chose seven), so interviews are set up at The Piston Broke bar, where a number of robots come through. The bar owner, Gagg (a Phooka), comes over to see if everything's okay, and offers Hammerstein a Phooka greeting on behalf of the bar guild: he vomits all over him. Hammerstein attempts to kill Gagg, but Joe stops him and explains why he did it. Ro-Jaws tells them that Phookas do things the other way around to humans; they take in food through their nether regions and eject it through their mouths. They think eating is a private thing to do in cubicles. While this is going on, Blackblood kicks back with a can of oil and admires the Froyds ability to act out their most violent desires without being troubled by their conscious minds.

While the interviews carry on, two robots get into a dispute in the queue. They're stopped by a waitress droid, who tells them to take it into the public bar; one of the steel squaddies try to hit on her, so she blows him away with a cannon hidden behind her face plate. The other, understandably, backs off. Meanwhile, Deadlock finally arrives, and tells the others to forget the interviews, as he's already made his choice. He points out the waitress, and tells them to meet Morrigun, the seventh Warrior.

Deadlock's plan to initiate The Warriors requires them to collect seven heads for Hekate. They start with the Chief Tax Collector of The Imperial Revenue Guild.

At The Piston Broke, Gagg and his wife, Chunda, are clearing up after the night before. After a quick retch, they decide to go to bed, only to be interrupted by the Chief Tax Collector and his two robot baliffs at the door, telling them they haven't paid their Air Tax. The Phookas inform him they have no intention of paying for the air they breathe, but the Empire is adamant. Without payment, the Tax Collector will have no choice but to restrict their supply. As one of the baliffs proceeds to make good on that offer, The ABC Warriors choose their moment to step in. They destroy the baliffs and bring the Chief Tax Collector to Deadlock.

He orders Blackblood to stake him down, then Ro-Jaws to dig a circular trench around him. Deadlock proceeds to bleed him to death - a fitting punishment for someone who has bled the planet dry. Once the body is completely drained, and the trench full, Deadlock removes the head and offers it as the First Head for Hekate.

On a small farm, a young girl, Selene, awakes from a strange dream. Her mother sees her pillow is soaked through with sweat. The girl tells her mother she had dreamt she was called by the Maras, and she knew them as sisters. They took her on the wildhunt, and all night she rode through the great forest of Menark on their backs. The girls ears are still ringing from the screams of their helpless prey. And the worst of it is, she liked it. She finally knows what she's meant for. Her mother comforts her, but finds a piece of grass in her hair. Quickly, the mother runs outside to inform her husband, Strugg, of her discovery. They try to work out how the Maras got to her, when they took all the necessary precautions, but Selene is their seventh daughter, and all the Maras have to do is call her.

Suddenly three Terran ships appear, the lead one bearing Reverend Septimus, the local missionary. He informs Strugg that his daughter was seen in the woods the night before - the same night that their neighbour lost two of his sons. Their blood cries for justice. Septimus orders the farmer to take him to his daughter, and they find her still in bed, and ready to unload abuse on to the missionary. Strugg tries to explain it away because of her age, but Septimus pulls back the blankets, revealing that Selene's foot is turning into a hoof.

Septimus informs Strugg there can only be one course of action, and as Chaplain Commander of the Imperial Guardians of The Holy Tachyon, he must to do his duty. Strugg has already lost twenty years in eternity for spawning such an obscenity; he still asks how much of his eternal life it will cost to buy her absolution, but when informed the total would be five hundred years, he tells his wife to unhinge the door.

Outside, Selene is staked down, while Septimus informs all the local villagers that there is ten bonus years for everyone who lends a hand in purging the girls evil. Her bedroom door is placed over her, and each goodman of the community must lay a rock representing their guilt and lay it on the door, until her sin is crushed out of her. As promised, Septimus gives each villager their bonus ten years of eternal life, but under the door, the Night Mara that lives in Selene attempts to escape. Septimus guns it down while its still in the larval stage, and sends the villagers back to their farms. Just then, however, Blackblood steps forward to make Septimus an offer, and sell out The ABC Warriors.

Blackblood leads Septimus and his men to Zallin's tomb ship, explaining his reasons for betraying his comrades along the way; he's programmed for treachery, and the planet seems to have brought it out. Septimus, having learned the layout of the ship at his fathers knee, leads his men through the corridors, blissfully unaware that The Warriors are lying in wait. He notices two of his brothers have gone, but before he can question it further, the disembodied voice of Zallin himself echoes through the ship, telling Septimus that his men have been deemed unworthy to visit his sepulchre. Overjoyed to hear the voice of their master, the remaining Terrans hurry through the ship to witness the second coming of Zallin, only to lose another to Mongrol along the way. Fearful for their lives, the remaining humans are set upon by Mek-Quake and Morrigun, but only Septimus is allowed into the mausoleum.

After some bizarre and humiliating commands from Zallin, the emporer finally makes himself seen to his minion. When the coffin opens, however, it's Deadlock who steps out. Ro-Jaws points out that they've bunged Zallin in the freezer, and he's busy turning the cream sour. Angered by these acts of blasphemy, Septimus shoots at Deadlock, but the Wizard leaps over him, and impales him on his Ace of Swords, making the Reverend the second offering to Khaos...

The Forest of Menark (source of the Blood Sap, the wonderous aphrodisiac and healing balm) is being torn apart by Luna Tek industries. The forest itself has taken to creating creatures from it's own vegetation in a bid to stop the company machines from destroying any more, but each one is cut down by the rampaging machines. Not only would the person responsible for all the devestation make a perfect third head for Hekate, it was also the perfect opportunity to 'field test' Morrigun.

After taking care of the latest machine, Morrigun makes her way to the Luna Tek compound, and into the office of the director, who proves to be unimpressed with the 'drinks droid.' Morrigun applies some lipstick and kisses the director - unknown to him, however, is that the lipstick is poisoned. As the director dies, his entire body sprouts leaves, and Morrigun simply collects his head...

The next icon of Order on the Warriors hit-list is science. The Terran scientists on Hekate had been warped by the powers of Khaos, and had taken to performing pointless experiments on the local inhabitants, without feeling the need to justify their actions.

The Warriors lay seige to the research complex in their own inimitable style, only to have the head scientist, Flandru, catch them unawares with an electro-impulse scrambler, and shut them down. Only Deadlock remains unharmed, and makes a strategic withdrawl, leaving his comrades at the mercy of the Terrans. The disabled bodies of The Warriors are put to good use in the firing range, as targets. Their perception centres are brought back on-line, so the scientists can record the distress and pain they suffer before they expire. Or at least that's what's going into their reports...

As the captured Warriors are pointlessly shot, Deadlock makes a reappearance, and sabotages the final test with the plasma cannon. The Warriors, freed by the cannon blast, take their revenge on the scientists and soldiers. Deadlock stops Hammerstein from killing Flandru, and has him prepared as a 'human growbag.' The wizard drops some Dragon Bush seeds (known as Dragon's Teeth) at the feet of the good doctor, hung from the ceiling by his hands. Blood sap from the forest of Menark drives the seeds wild, so much so, they'll do anything to get more, as Deadlock shows Flandru, when he pours some over the seeds and his feet. The resulting growth from the seeds punctures Flandru's body, draining him dry. All that remains is for Deadlock to collect the fourth head for Hekate.

The Warriors head back to The Piston Broke, to find Ro-Jaws working behind the bar. He informs them that the Terrans know they're on the planet, and have sent their elite shock troops to find and destroy them - The Imperial Rottweilers...

As the total eclipse known as the Night of the Blood Moon approaches, more and more illegal Moon Raves are held across Hekate, only to be broken up by the Terran armies on the word of Rhodes Kurd, planetary governer. The Warriors identify him as their next target, and proceed to intercept him on his way home through the Forest of Menark. They easily take care of his escort, but all attempts to get Kurd himself end in failure, as the team discover how well protected his car actually is.

Unfortuneately, The Imperial Rottweilers choose this moment to appear and take down The Warriors with surprising ease. Kurd, now safe in the hands of his men, leaves the car, only to discover that the entire fight between The Warriors and Rottweilers was nothing more than a psychic illusion conjoured up by Deadlock.

They sieze Kurd and proceed to wrap him in the shedded skin of a Night Mara Joe and Blackblood found earlier. As the morning sun hits the skin, it will contract to a hundredth of its size. The skin literally crushes Kurd's body, leaving the head intact for The Warriors to collect.

As they head back to the Tombship to prepare for the next head, Joe suddenly has a breakdown as the Khaotic effects of the planet finally takes its toll. They withstrain him and take him back to the ship, where Deadlock performs an unnecessary operation on Joe's brain. The Wizard points out a particularly nasty hang up buried in Joe's circuits, and then proceeds to insert the Formula of Khaos, an expression of permanent and ever evolving change that never repeats itself. It breaks down the solid shape of the hang up, removing the guilt, and forcing Joe to see things through ever shifting perspectives. He'll now be as sane as Deadlock. The real Imperial Rottweilers have finally caught up with The Warriors, and begin bombarding the Tombship with deuterium bullets, the radiation from which seems to revive the mummified corpse of Emperor Zallin...

The bombardment of the ship continues, until Mek-Quake suggests that they surrender to the Terrans, a plan which Deadlock agrees with wholeheartedly. The Wizard, waving the white flag, heads out to meet the Terrans, and immediately decapitates the Colonel, collecting the sixth head for Hekate. Deadlock flees back to the ship, only to discover that Zallin has joined his men outside, meaning The Warriors have lost their ace. With no more use for the Tombship, Zallin orders the Rottweilers to operate their molecular shredder and vapourise the ship.

Inside, Joe steps out of the shadows, dressed in his 'imperial robe,' and takes out the molecular shredder. The Warriors take the opportunity to make their escape and head to the Temple of the Night Maras. Zallin, meanwhile, has an encounter with a Phooka couple, after which he's informed of Operation Jove, a plan to destroy the middle moon and restore Order to the planet. The Emperor changes the plan, so all three moons will be destroyed on his command.

The Warriors reach the Temple of the Night Maras with the Terrans in close pursuit. The team sneak through the temple, careful not to wake the sleeping creatures. Once every nine hundred years, the Maras leave their equine form and become alien women, priestesses of Hekate to herald her coming, and tonight is the night in question. The Terrans, on the other hand, tear their way through the temple, destroying any creatures they find. The Warriors flee up to the eyrie in time to see the Maras waking, and ready for the kill. Deadlock talks fast, and has his comrades avert their eyes from the creatures, except Morrigun, who they accept as a female.

Deadlock sets the Maras against the Rottweilers. The aliens butcher the Terrans, until they reach Zallin, but Deadlock stops them from killing the Emperor. Zallin, however, has ordered that Operation Jove commence, and three missles are heading to Hekates moons. The Maras quickly perform a ceremony that sees one of their statues come to life and destroy the missles before they can reach their targets, leaving Zallin to the wrath of The Warriors.

One short discussion between the Wizard and the Emperor later, and Hammerstein is ordered by Zallin to take Deadlocks sword and kill him. Deadlock willingly hands it over, and Hammerstein is left with the choice. However, the Mk III snaps as Zallin yells at him. and he decapitates the Terran, providing the seventh head for Hekate. With the eclipse moments away, Deadlock and his comrades begin the ritual that will spread Khaos through the galaxy...

A month long party follows, with The Warriors and residents of Hekate celebrating their victory. The morning after sees Morrigun and Mongrol off to join the Maras, and Deadlock's attempts to round up the remaining Warriors fail - it seems they've decided to mutiny. The Wizard, however, is overjoyed: his comrades have passed the final test.

The planet in good hands, Deadlock takes his leave to continue spreading Khaos through the rest of the galaxy with a true master of Khaos: Ro-Jaws.


NOTES:

COMMENTS:

Khronicles of Khaos was Mills' answer to the Thatcher years and, in particular, the demonisation of rave and youth culture in the late 1980s and early 1990s. It marks the beginning of Mills' largely disappointing 'new age' period which, unlike alcohol, does not mature with age: Khronicles is the last great ABC Warriors saga and everything since has accumulated disappointment and wasted opportunities.

Khronicles itself is a satire-sweaty monkey dance of a rave, and the The Warriors themselves feel like someone's parents gatecrashing the party to deal dope. By the end of the story, one half expects them to be living in a squat passing the bhong around and moaning lazily about too much sunlight coming through the tie-dye drapes - and that could have been a lot of fun. Khronicles is Mills' mischievousness at its best; it marked a radical departure from everything that had been done with war robots before and some fans were understandably aghast at the transformation.

Mills was suffering from boredom not unlike Pineapples' predicament in Black Hole, where he longs for new experiences. Khronicles is that new experience for Mills. His concentration on Deadlock - the paragon of mischief and fun in the team - and his merciless bullying of Hammerstein - the staid hero - indicate a renewed love of the ABCs. New scenarios and characters also feature, and some are classics in themselves: the Phookas, for example, are a neat device stay thankfully under-used, while the collection of the seven heads and the hallucinogenic trip Kurd is sent on by the shaft of moonlight penetrating his armoured car (along with the Deadlock's wonderful line, "Now you know why the kids like to 'moon light'") are sheer delights, and inventively gory. The Imperial Rottweilers are enemies who, for once, put up something approaching a fight; and the dialogue is gleefully tongue in cheek ("I'm that other Custard... cowardy cowardy custard.", "Abracadabra! Shazam! TFFN!") - all the signs of a writer enjoying himself, a situation I would rather have any day of the week compared to the drab do-I-have-to rote of Return to Mars.

Mills' writing is not just fun. He dwells on serious issues (most notably the harm in dogmatic obedience, demonstrated when the villagers pile in to crush Selene to death rather than lose years off their eternal lives - and the way the father looks away as his daughter almost haemorhages with terror is heart-rendingly historically accurate), and weaves an admirable and intelligent natural justice throughout the strip (the killing of the One Percenter joyriding over Froyds signposts this, the strangling of Kurd "...just as he stranged the life out of the people" continues it). Having Hammerstein snap and decapitate Zallinn as Zallinn shouted him down like a teacher to a schoolchild was perfectly fitting with Hammerstein's character history and was a moment all of us could relate to. That is Khronicles' understated (and under-recognised) strength: it has all the emotional power of Black Hole but with none of the po-faced mental masturbation. It has an eloquence of morality and of fun - so perfectly interspersed - and is probably Mills' and the ABCs' finest hour.

Walker's art matures throughout the story, and Mills weaves an exciting quest of a tale for the seven heads for Hekate. (Reverence of planets has now become a Mills staple and was wheeled out again for the risible Return to Mars.) The character shifts begun in Black Hole are nurtured and made more explicit (in the case of Pineapples, literally so), and a welcome sense of leisure and playful amusement pervades the piece (Mills' earth magick philosophising is central to the plot but is more accessible and appropriate here than in later stories.)

Khronicles is not about an outcome - it is about a journey and the obstacles on that quest. It is The ABC Warriors in garish, hammy, middle age - the final party scene says it all and tops off a satisfying sideways take on the galaxy's most unwarlike war robots. A triumph in experimentation, and one that should have been followed far more professionally than it was.


Okay, let's get this out of the way right now: Khronicles of Khaos is nowhere near as good as Black Hole; it was an impossible act to follow and Khronicles falls well short of the target.

That said, reading it now after such a long time, it actually holds up fairly well. Walker's fully painted artwork is stunning throughout and is definitely the best recommendation for reading both this and Hellbringer. Like the latter, his art is loaded with references to Bisley's run (culminating in Ro-Jaws' 'Simon Bisley Fan Club' badge). However, it's the scripts where this falls down.

The writing seems watered down, and at times very flat. Mills' normally subtle pieces of social commentary come down like a sledgehammer, and the characterisation never really develops beyond what's been laid down before. All the secrets and tensions were resolved with Black Hole, and there's no attempt to create any new ones here. Like it's predecessor, though, Khronicles takes your perception of The ABC Warriors and turns it on it's head, but the results are a mixed bag.

There's a few curious moments in the story, too. Such as Septimus freely giving the villagers extra years of life, but in Black Hole, Emperor Thano says that eternal life shouldn't be given to regular people. And why does the re-born Zallin immediately take control of the Terrans without asking any questions (like "Where the bloody hell am I?!"). Come to think of it, why do the Terrans immediately accept he's Zallin?

The whole thing with Joe's dress habits does raise a smile, though (Joe: "I feel like Ginger Rogers." Blackblood: "Surely you mean Fred Astaire." Joe: "I know who I mean."). Ro-Jaws is unfairly shunted to the sidelines early on, while Morrigun is never given a chance to develop as a character, and just feels like she's there to fill the roster in place of Terri. Taking away Mongrol's powers of speech remove his more tragic elements, but it does, oddly, feel like a natural progression for the character - is there really much more to do or say with him by this point?

Not bad, but not great either.


Well, here's a weird dichotomy. Some of the best comic artwork ever - not just in 2000AD, but in any publication - is allied to a script that doesn't just fall short in every possible way of its predecessor, but also winds up as an ill-conceived masterpiece of disjointed New Age self-indulgence.

Khronicles Of Khaos is where the ABCs went truly off the rails. Pat Mills' New Age guff was annoying enough in the likes of Slaine, but since that was a series I never had any interest in (barbarians in loincloths just ain't my thing) it didn't bother me that much. But having it not just worm its way into the ABCs, but actually usurp all that had gone before, was just too much.

Admittedly, 2000AD as a whole was struggling under a burden of politically correct bull in general at the time. The two worst offenders were Inspector Raam (subtext: "If you eat meat you're a Nazi!") and Trash (subtext: "If you use any product of industry you're a Nazi!"), with Mills' own Finn (subtext: "If you're not an anarcho-pagan you're a Nazi - and deserve to die horribly!") close behind in the eye-rolling annoyance stakes, but these were all (thankfully) short-lived, of-the-moment affairs. However, the ABC Warriors was a long-standing series about futuristic war robots. Strapping trendy anti-establishment 'satire' (about on the level you'd expect from a newly politicised fourth-former) onto it was like running a Ferrari on horseshit. Even when it eventually gets moving, it's not going to go nearly as well as it should - and it kinda stinks.

Khronicles is not so much a story as a collection of straw men (well, leaf-men, in one case). Collect 'em all and you have an ending! There certainly is much to criticise about Mills' targets, but doing it in such an on-the-nose way makes the whole story feel more like skits from Spitting Image. There isn't really a plot, just a series of vaguely-connected climaxes illustrated by Walker's exquisite brushwork. It's porno for paint fans.

But the disjointed nature of the story is something that could be levelled at the early ABC stories as well. The difference here is that the readers - and 2000AD itself - had grown up. Black Hole showed what could be done, when Mills was interested in the characters. Here, though, he's only interested in one character - Deadlock - and even then doesn't care about developing him, but rather just taking his Khaos schtick to the logical extreme.

The ongoing conflict between the values of Hammerstein and Deadlock, which had been present ever since Deadlock's first appearance and given its most literal representation in the closing chapters of Black Hole, was jettisoned so that Khronicles is completely supportive of Deadlock. Hammerstein is reduced to a joke figure, a buffoon there only to be mocked for his squareness. He's not even portrayed consistently: one moment he's proclaiming that the ABC Warriors never surrender, then three pages (!) later he's complaining that surrender is no longer an option because of Deadlock's actions. Strangely, the good values that Hammerstein represents - courage, honesty, integrity, fair play, protecting the weak from the rapacious strong - are also openly mocked in a way Mills never has before, the story dismissing them in favour of the belief that the only thing that counts in life is getting your own way and winning at any cost. How very... Thatcherite.

As Deadlock said in Black Hole, "Anarchy rules!" It's certainly true here; traditional concepts of plot and characterisation have gone out of the window. The whole thing is just an excuse for Mills to trot out his dreary polemic about how terrible modern society is and how much better things would be if all those awful oppressive systems of order were overthrown. But I bet Mills wouldn't be nearly as supportive of anarchy if it spread to the finance department that signs his cheques...


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Pat Mills

Kevin Walker

750-757, 780-784, 787-790

Sep 1991 - Jul 1992

2000AD Winter Special #4Convinced that robots can be treacherous, Professor Zakaroff has laboured on The Judas Project for three years, but has only managed to produce one failure after another. A Volgon general comes to assess the project, and see the Professor's latest attempt, Blackblood.

Like all robots, Blackblood proves himself to be a good soldier, but when it comes to civilians, he doesn't know when to break the rules and betray their trust. The general gives Zakaroff one more week to produce results, and then the project will be closed down once and for all.

Zakaroff turns to the only other method he knows: the occult. He takes two lovers, and makes them betray each other. Then, with a mixture of science and magic, pour their treachery into Blackblood's circuits. The lovers refuse to turn on each other, until Zakaroff explains that one of them will die, but they can save themselves by pushing a button and transferring the pain they're feeling into the other. Eventually, the lovers begin transferring the pain back and forth, until they're both dead, the whole time the dark energy being released is fed directly into Blackblood. Afterwards, the robot realises he needs more...

One week later, the professor demonstrates Blackbloods treachery. From their vantage point in a tripod, Zakaroff and the general watch as Blackblood approaches a group of wounded enemy soldiers, trapped and ready to surrender. The robot tells them to come out, guaranteeing he will spare their lives. The soldiers, realising it's a robot (and therefore can't lie) step outside, only to be gunned down by Blackblood.

Another demonstration of Blackblood's treachery follows, as he mimics the voice of a little girl, and draws an innocent civilian to her untimely demise. Zakaroff and the general watch as Blackblood heads off to a civilian hospital, but the professor suddenly realises his creation is right there, climbing into the tripod.

Zakaroff, enraged by his creations sudden turn, shoots out Blackblood's eye, before the robot smashes through the viewport and breaks his neck.

The general, impressed by this turn of events, instantly promotes Blackblood to general, and tells him to draw a new eye from the store. The robot refuses, deciding the leave the socket empty to remind him of his finest act of treachery.


NOTES:

COMMENTS:

While Dishonourable Discharge has the format of a filler, it would be wrong to suggest it is of inferior quality; on the contrary, Blackblood's origin is a satisfying, intriguing insight into the robot's creation and his creator, beautifully crafted by Mills and Walker, a creative team that any Squaxx would sell their granny to see working on the ABCs today.

Mills' shoehorning of the occult into Blackblood's "birth" may grate some as incongruous, but it reflected Mills' interests at the time (as Khronicles of Khaos demonstrates superbly). Blackblood's virtuous former self is distubringly unfamiliar; the sadistic treachery of the vain Flash Gordon type and his lover is a delicious piece of intra-sci-fi parody; and Blackbood's betrayal of the wounded, frightened soldiery after his transformation is characteristically repugnant. All in all, Mills and Walker sculpt one of their finer successes here. Dishonourable Discharge is a gem of ABC storytelling.


An interesting piece of filler, this one. On the one hand, it's great to see Blackblood get a turn in the spotlight - in his own origin story, no less - but on the other, it's a shame Mills has to shoehorn the occult into the story. When Deadlock's around, it's easier to swallow - it's expected, even. But when it's any of the other core members of the team, it just doesn't sit well at all.

That gripe aside, Dishonourable Discharge is a superior piece of filler, and plugs a nice ABC Warriors shaped gap in 2000AD. We all know Blackblood's a bit of a bastard, and it's nice to see how far he'll go, killing his own creator in cold blood. It's great to finally see how he lost his eye, too.

As ever, fantastic artwork from Kevin Walker, which I cannot praise highly enough.


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